Hey, I'm Gabe, a developer and game designer living in San Francisco. This is what I've been up to lately.
About Gabe
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Graphics
Watercolor Shader
2003
A CG Hardware shader based on the Kubelka-Munk pigment layering algorithm.
Download paper
Recent Work
Categories
Games
(9)
Architectural Design
(7)
Public Space
(4)
History
(4)
Graphics
(4)
Adaptive Music
(4)
Mobile
(3)
Systems Simulation
(3)
Interactive Narrative
(3)
Mapping
(2)
Links
@gabesmed
About Gabe
Want updates?