Hey, I'm Gabe, a developer and game designer living in San Francisco. This is what I've been up to lately.
About me
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Graphics
Watercolor Shader
2003
A CG Hardware shader based on the Kubelka-Munk pigment layering algorithm.
Download paper
Top Links
Projects
Notepad
Echo Team
Categories
Games
(9)
Outdoors
(5)
Design Tools
(5)
History
(5)
Graphics
(4)
Adaptive Music
(4)
Mobile
(3)
Systems Simulation
(3)
Interactive Narrative
(3)
Writing
(2)
Links
@gabesmed
About me
Want updates?