Hey, I'm Gabe, a developer and game designer living in San Francisco. This is what I've been up to lately.
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where-video
Graphics
Watercolor Shader
2003
A CG Hardware shader based on the Kubelka-Munk pigment layering algorithm.
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Top Links
Projects
Notepad
Categories
Games
(11)
Outdoors
(6)
Design Tools
(6)
History
(5)
Graphics
(4)
Interactive Narrative
(4)
Adaptive Music
(4)
Mobile
(3)
Mapping
(3)
Systems Simulation
(3)
Links
@gabesmed
About me
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